SEED
7
THIS MACHINE
DAY
0

REPUTATION

locals on those who came0.00
locals on their own0.00
of it, secondhand0%
sure, never present0%
their doors shut0%
out on the street0
against that baselineno verdict yet
The town click anybody to open their file
was present was told colour = how somebody is regarded compared with the rest of this town % on a door = how often it opens to newcomers
Certainty against evidence the blue line climbing while the amber one does not is the finding
how sure secondhand verdict
Who gets through which door
doorlocals newcomers
Does being here longer help?
time in townpeople how they are regarded
drag to move · wheel to zoom
DAY 0
How often the two groups meetContact is the only thing that makes firsthand belief. Ration it and hearsay wins by default. 0.3
How hard the doors areMultiplies every gate. Watch exclusion and hostility come apart. 1
How readily good news travelsSet this to 1 to ablate the asymmetry. If hostility vanishes, that was the mechanism. 0.25
How readily bad news travelsNegative events are narratable. Positive ones are not. 1
How often a story gets passed onBelow one third the rumour dies out. Above it, one act reaches the whole town. 0.3
Opinions inherited at birthNo source event, so nothing can contradict it. Unaddressable, not stubborn. 0
How many the press reachesOne source to everybody at once, before anyone has met anyone. 0
Which way the press leansNegative is hostile. 0
Locals 60
NewcomersThe ratio is the experiment. Somewhere there is a point where they stop being individuals and become a they. 12
SeedSame seed and same settings give the same run, every time, on any machine. 7

There is no prejudice parameter and no hidden trait on anybody. Nobody lies. If hostility shows up in a run, these rules produced it. What this is and what it is not →